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Are You New to the Rise of Flight Simulator/Game?

07 Dec 2018 : 23:54  |  Rise of Flight  |   1
  None
Welcome New Cadets
Are You New to the Rise of Flight Simulator/Game?

Have you downloaded Rise of Flight from www.riseofflight.com or Steam and now have questions concerning game setup and play? If so, the NewWings Training website is your place to get started.

Here you will find information that will get you into the virtual pilot’s seat with a minimum of headaches. If this is your first visit here, please read HotLead/ColdFeet’s, The Ulitmate Rise of Flight “Free-to-Play” Guide. HERE
He has put many hours into the research and compilation of this excellent guide. It is an invaluable starting place for beginners.

Details include how-to:
1. Quick Start
2. Creating Your New Account

3. Your Available Aircraft
4. “Quick Mission” Mode
5. “Campaign” Mode
6. “Career” Mode
7. “Multiplayer” Mode
8. Buying New Planes (choosing the Rise of Flight website or Steam)

Secondly, Liberator’s High-Flying Tutorials HERE is a series of short graphical drawing tutorials about the basics of RoF gameplay including: takeoffs and landings, flight controls, engine management, combat, etc.

The index includes short lessons on:
1. Liftoff
2. Touchdown
3. Angle of Attack
4. Response Curves
5. Engine Management
6. To Battle
7. Gyroscopic Forces
8. Defensive Maneuvers
And, more.

Once you have familiarized yourself with the guides listed above, the NewWings staff suggests expanding your knowledge by:
clicking on the “Flight Training” tab at the top of the NewWings webpage. There you will find titles that cover:
1. Aircraft Familiarization and Takeoffs.
2. Basic Flight Maneuvers
3. Landings
4. Air Combat Maneuvering
5. Air Combat Tactics

These training lessons are presented via videos for easier/quicker learning. Using this method, you can view them as if you are taking personal flight lessons.

The Forum on NewWings is moderated/monitored regularly and, you are welcome to register and participate in any ongoing discussions. You may even wish to start a subject or ask a question of your own.

And third, the NewWings staff maintains three multiplayer servers which are available 24/7.
1. Basic Training – the ONLY non-PvP server exclusively for beginners.
2. Fast n’ Furious – A quick missions PvP server (with helping aids) for the intermediate player.
3. Wargrounds – A PvP server for seasoned pilots who are looking for more realistic combat.

On most Mondays, 9 pm MST and Saturdays, 8 pm CST instructors are available, on the Basic Training Server, to help you with flight training plus, answer any questions that you might have.

For your convenience, NewWings provides a TeamSpeak channel @ 70.42.74.44 for added ease of training and communicating with fellow fliers.

You are invited to join us in the virtual skies and on TeamSpeak.

Flying Circus Update V3.008

06 Dec 2018 : 21:10  |  IL2 Sturmovik  |   0
  None
Flying Circus Update V3.008 5 Dec 18
Flying Circus Update V3.008 5 Dec 18

In this update several additions, changes and revisions apply to the Flying Circus community.

The main feature of this release is the revision of the airframe damage model. The complete damage model has been improved, tuned and bugs fixed. In addition, aircraft, aircraft systems and the AI have been improved. Flying Circus pilots can now put on their oxygen masks/goggles and take them off. And lastly, users who encountered game stuttering using Microsoft Force Feedback joysticks and TrackIR now have an option to adjust the FFB effect polling frequency using the additional setting in startup.cfg file.

Total additions and/or revisions are 60+ in this version update. Please note: not all of the revision changes affect the Flying Circus group so, those that are not specific to FC have not been included in the lists below. If you would like to view ALL of the changes they can be found on 1C/777 Studios website HERE


Main Features
3. Force Feedback joystick owners who experience stutters can alter the new value in startup.cfg that governs the maximum frequency of FFB effects polling to try to eliminate them (update_freq parameter in [KEY = force_feedback] section can be set to a value from 0.5 Hz to 10 Hz, example: update_freq = 10.0).
6. Multiplayer: allow other players to: "man stations" option now saved.
7. Multiplayer: various issues such as: statistics "freezing", inability to start a mission and kill messages disappearing were fixed for high-load servers.
8. Multiplayer: missing Armor Piercing (AP) hit sound effects and some other sounds restored.
9. A rare crash that could happen in high load situations like joint air-ground engagements with many units has been fixed.
10. keep_binary_log = 0 option in startup.cfg correctly removes binary logs from the game folder on exit.
12. Incorrect navigational markers won't be shown in a mission without player aircraft.

Damage Model Improvements
15. An overdone High Explosive (HE) effect on the primary structure of an aircraft has been reduced.
16. Damage calculations of the airframe take a hit angle into account.
17. Damage from direct hits and explosions on the skin and control rods has been tuned.
18. Minor visual damage correctly appears after a first hit.
19. The visual damage of a cockpit glass correctly appears after a first hit.
21. Aircraft primary structure won't erroneously receive double damage in case of hits on the internal components like fuel tanks, engine, radiators, etc.).
22. Airframe sturdiness tuned for all aircraft.
26. Fuel tank fire probability corrected for Flying Circus aircraft.
27. Ammo detonation effects differ visually depending on the explosion power.

Aircraft improvements
29. Flying Circus pilots take off their goggles on parking.
34. Dead pilot model position corrected on Pfalz D.IIIa.
39. Fuel tank fire effect corrected on Flying Circus planes.
40. Ejected cartridges correctly appear in multiplayer.
41. The maximum number of ejected cartridges corrected based on real time instead of a simulated one.
42. In multiplayer: all visible projectiles appear from gun muzzles instead of aircraft center.
43. Visible gun convergence corrected in multiplayer.
44. The delay between pushing the fire trigger and experiencing the gunfire FFB effect has been reduced.
45. Pfalz D.IIIa performance corrected.
46. Sopwith Camel description corrected.

AI improvements
47. AI pilots correctly perform Chandelle maneuver.
48. WWI AI pilots won't “stuck” flying forward.
49. AI pilots evade ground even better.
50. Conditions for attempting vertical maneuvers corrected for all fighters.
51. AI pilots will bail out of aircraft with cracked wings or fuselage instead of trying to fight.
52. WWI AI pilots start shooting sooner.
53. WWI AI pilots maneuver more aggressively.

GUI changes
54. Starting altitude won't reset in Quick Mission Builder (QMB).
55. Flare gun indicator won't be shown after restarting a mission in external view.
57. The wrong message about timescale won't be shown on mission end.
58. Interface music can be turned on when interface sounds are turned off.
60. Previously selected modifications correctly shown in QMB.

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