LATEST POSTS

  • -NW-Jarvis

    Sad News

    Hi, Dixieflyer,Chief was one of the gentle souls in the RoF community. I witnessed his calming abilities around the forums on numerous occasions. Yes, he has been and will continue to be missed aro...
    Posted by -NW-Jarvis 2 months ago
  • dixieflyer

    Sad News

    I have been away from the RoF community for a few years now. I thought to wander over, and was saddened by this. Chief and I had some great talks offline, online in game, and on the old forum. What...
    Posted by dixieflyer 2 months ago
  • Hotleadcoldfeet

    JG1_Hotlead's official Twitch Stream thread!

    Salute gents! Here is the German livestream from last Thursday: https://www.twitch.tv/videos/458033824Last Thursday was a fun night! Our numbers, while still not up to full strength, were higher th...
    Posted by Hotleadcoldfeet 2 months ago

Flying Circus Update V3.201c 30 Aug 19

07 Oct 2019 : 02:40  |  IL2 Sturmovik  |   0
  None
Last Early-Access Release
This update has 100 changes/updates/bug-fixes and includes the long awaited Arras region map for Flying Circus.
Please note that this update is the last milestone before the release of the completed projects: Bodenplatte and Flying Circus Vol.1.

Those changes/updates/bug-fixes specific to Flying Circus are shown below: For the complete list effecting IL-2 Sturmovik Great Battle Series products please see 777 Studios/1C Game Studios website.HERE

New aircraft and other objects
5. The new map Arras Spring 1918 is available to all Flying Circus Vol.1 owners in QMB mode.
21. Many new unique buildings for Arras and Rheinland have been added.
22. New countries that participated in WWI and WWII have been added to the mission logic.

Visual improvements
23. Aircraft and ships are visible much farther than before - theoretically they can be spotted as far away as 100 km - if there are fires, contrails or ships wake.
24. New "Distant buildings" option added.
25. Object markers can be blocked by landscape and objects, including own aircraft or vehicle.
26. Static objects rendering has been optimized to increase performance.
27. Sun glare from distant aircraft is visible better.
28. Fire can be visible inside the cockpit on single and triple engine planes.
29. It is possible to display a customizeable photo in all aircraft cockpits and tank cabins.
30. Collimator sight reticle has been improved for all planes.

Aircraft improvements
32. Realistic pilot physiology model is now active which takes into account the duration and rate at which the G-load was applied.
33. After prolonged exposure to high-G load the load factor tolerance of the crew decreases and they require some time of steady flight to rest and recover.
34. Oxygen deficiency affects the human tolerance to high G-load more accurately.
35. Visual and audible high-G effects made more realistic.
36. The sound of the player’s breathing during a significant positive G-load has been improved.
39. High-G loads, powerful impacts and pain shock can render the crew unconscious resulting in a loss of control.
40. New “Simple physiology” option added to the “Difficulty Settings” disables reductions in G-factor tolerance, loss of consciousness &/or motion sickness.
42. The player cannot develop painful shock anymore if the “Invulnerability Difficulty” option is checked ‘On’.
45. The movements of the visible model of the flight stick and pedals in the cockpit are no longer filtered so, there is less delay between the movement of the real flight stick and pedals and the virtual ones. However, the flight stick movement speed is still limited at high flight speeds or, if the pilot is wounded.
46. It is now possible to assign a trim axis, if it was controlled by an axis on a real aircraft (control wheel or lever). The speed of the trim axis is still limited and depends on the aircraft, similar to the adjustable stabilizer. If you use joystick or keyboard buttons for controlling such trimmers, please, assign these keys not only to electric trimmers but, also, to this trim axis.
48. The adjustable stabilizer axis is no longer inverted (its direction is changed according to the DirectX standard).
50. It is possible to repair an aircraft when it is near an object with the service parameter set to ‘On’ in the mission file. Repairs start automatically when the engine’s shutdown procedure is completed.
51. It is possible to refuel an aircraft when it is near an object with the service parameter set to ‘On’ in the mission file. The refueling process can be started and stopped using the new commands and only possible if the engines are shut down.
52. It is possible to re-arm an aircraft when it is near an object with the service parameter set to ‘On’ in the mission file. The re-arming process can be started and stopped using the new command and only possible if the engines are shut down.

AI improvements
65. AI aims at distant steadily flying targets better.
66. AI distributes enemy targets among themselves better.
67. If an AI has a speed advantage over a target that it is attacking, it tries to keep this advantage.
68. Combat turns, spirals and banking maneuvers in a dogfight are performed more aggressively.
69. AI won't switch maneuvers too frequently subsequently, distorting its planned tactics.
70. Criteria for choosing maneuvers in a dogfight have been updated.
71. AI stays in formation better.

Other improvements
95. The newer FMOD API - sound subsystem should experience less sound loss over long play periods.
97. Coalition sorting functionality has been added to QMB mode.
98. An automatic chat message in the multiplayer reports if there is no UDP traffic coming from one of the players.
99. A workaround has been added for VR HMDs without adjusting IPD hardware. (Lshift + NumPad ADD and Lshift + Numpad ENTER) directly moves the images on the VR screen further or closer.

Rise of Flight's Three Free Planes (Part 3)

01 Aug 2019 : 05:49  |  Rise of Flight  |   0
  None
How to Fly the Spad 13.C1 - Final Installment
Rise of Flight Three Free Planes (Part 3)

This month I complete our series on the three free airplanes that are included with the Free-to-Play (F2P) World War 1 game/simulator, downloadable from 777 Studios/1C Game Studios and Steam.

The final airplane is the French Spad 13.C1, manufactured by Bleriot, Levasseur, Bernard, Kellner, Safca, Borel and Nieuport. The Spad 13's maiden flight was 4 April 1917 and was supplied to the French fighter squadrons in the fall of 1917. The design was similar in appearance to the Spad VII, but was in fact a completely new design. A more powerful Hispano – Suiza V8 8Ba engine, a second cowl mounted machine gun, an auxiliary fuel tank, a camera for reconnaissance flights and a bomb load were added. Viewing the airplane from the front gives the appearance that it has a rotary engine. In fact, a special round radiator was designed for use with the V8 engine.

The Spad’s main purpose was to engage other enemy fighters, but was also used for escorting bombers, aerial mapping and reconnaissance. Although it could carry bombs it was seldom used for bombing ground targets.

The second machine gun increased the plane's firepower and the new engine helped it climb faster than any of its predecessors. With a service ceiling of 6800 meters/22,310 ft., a powerful engine and a stronger air-frame it was exceptionally adept at diving. Pilot’s commented that, “It dives faster than the wind.” It saw action on the French, British, American and Italian fronts.

Specification:
Engine: Hispano – Suiza 8Ba V8 engine, 220 hp

Dimensions:
Height 260 cm 8.5 ft.
Length 625 cm 20.5 ft.
Wing Span 808 cm 26.5 ft.
Wing Surface 20.2 sq. m 217.4 sq. ft.

Weight:
Empty 565 kg 1,245.6 lbs.
Takeoff 820 kg 1,807.8 lbs
Fuel Capacity 113. 5 L 30 Gal. (US)
Oil Capacity 17.0 L 4.5 Gal. (US)

Climb Rate:
1000 m 2 min. 38 sec. 3,281 ft.
2000 m 5 min. 28 sec. 6,562 ft. (1.25 sm.)
3000 m 8 min. 57 sec. 8,842 ft. (1.86 sm.)
4000 m 13 min. 24 sec. 13,123 ft. (2.49 sm.)
5000 m 19 min. 30 sec. 16,404 ft. (3.11 sm.)

Max. Airspeed: (Indicated Air Speed IAS)
sea level 220 kph 137 mph
1000 208 kph 129 mph
2000 195 kph 121 mph
3000 181 kph 112 mph
4000 167 kph 104 mph
5000 153 kph 95 mph

Service Ceiling: 6800 m 22,310 ft.

Endurance: (hr. min.) @ 1000 m
nominal power (combat) 1 hr. 30 min.
minimal power (cruise) 3 hr.

Armaments: (RoF)
2 x 0.303 Vickers machine guns, 400 rounds/barrel
2 x 11.43 mm Vickers machine guns, 200 rounds/barrel (balloon guns)
18.14 kg. 40 lbs. of bombs

Observation notes: The Spad 13 has a very good roll and climb rate, but a reduced turn rate due to its speed. To use this plane as a dog fighter it requires a different technique than the “turn fighters.” To be effective it is necessary to learn how to “boom-n-zoom.”

Homework: View the =IRFC= Requiem Training videos below. Please note the take-off/landing video is from IL2 Sturmovik Flying Circus but, the procedures are still applicable to RoF.

Take-off/Landing - HERE
BnZ dogfight - HERE

Extra Credit: Where is the radiator control located in the cockpit?

See you in the virtual skies.

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