LATEST POSTS

  • Hotleadcoldfeet

    A Camel in Motion

    That was mind-blowing! Watching that really made me feel how basic the components were for those planes. Just wood, metal, and wires. And yet, like FourSpeed mentioned, what made it mind-boggling i...
    Posted by Hotleadcoldfeet 1 day ago
  • Hotleadcoldfeet

    JG1_Hotlead's official Twitch Stream thread!

    Salute all! Sorry about getting the stream posted up late; here it is:https://www.twitch.tv/videos/399157460Started out last Thursday by gunning for JG1_Jocassee and then flying a rather uneventful...
    Posted by Hotleadcoldfeet 1 day ago
  • -NW-Jarvis

    A Camel in Motion

    Wow, that's pretty much amazing, Scud.This video would have been beyond tedious to make. Nick Park's, Wallace and Gromit movies come to mind for the pure craziness devoted to stop animation.Thanks ...
    Posted by -NW-Jarvis 4 days ago

Flying Circus Update V3.012 18 Mar 19

21 Mar 2019 : 07:36  |  IL2 Sturmovik  |   0
  None
Flying Circus Update V3.0.12 18 Mar 19
Flying Circus Update V3.0.12 18 Mar 19

This update has 13 changes/updates/bug-fixes and introduces the Fokker D.VIIF WWI fighter to Flying Circus, Vol. 1.

Those changes/updates/bug-fixes specific to Flying Circus are shown below: For the complete list effecting the complete line of IL-2 Sturmovik Great Battle Series products please see 777 Studios/1C Game Studios website HERE.

5. Fokker D.VIIF fighter is available to Flying Circus – Vol. 1 owners.
6. Starting with V3.012 Great Battle Series supports Motion Devices output via the UDP transport layer with specified IP address and port. (see Webpage for specifics)
7. Locomotive tenders can once again be destroyed.
8. The oxygen system capacity has been corrected (increased) on the Fokker D.VII.
9. The sound of a damaged engine has been made more pronounced on all aircraft.
13. A game freeze (when a statistics screen was visible on top of other menus) has been fixed.

The new BMW IIIa engine gives the Deutsche Luftstreitkräfte Fokker D.VIIF higher speed and maneuverability at high altitudes; while the oxygen supply enables a pilot to fight at higher altitudes more effectively. Two LMG 08/15 7.92 mm (650 rounds/minute each) machine guns are mounted on the fuselage cowling.

You will also find an altitude throttle control added to the game menu in: Settings > Key Mapping > Plane Engine Controls > Fokker D.viif engine: altitude throttle control. This control can be bound to keys, buttons or a control axis.

Flying Circus Update V3.0.11b 05 Mar 19

09 Mar 2019 : 11:11  |  IL2 Sturmovik  |   0
  None
Flying Circus Update V3.0.11b
Flying Circus Update V3.0.11b

This update has 24 changes/bug-fixes, plus introduces two new WWI fighter airplanes to Flying Circus, Vol. 1.

1. Fokker D.VII
2. Sopwith Dolphin

This brings the number of player flyable planes to a total of six.
3. Sopwith Camel
4. Fokker Dr.1
5. Pflaz D.IIIa
6. Spad XIII C.1
A total of 10 planes are planned for Volume 1.

Listed below are the additions/updates/bug-fixes that effect Flying Circus.

Main Features
1. Fokker D.VII becomes available for players in Flying Circus.
2. Sopwith Dolphin becomes available for players in Flying Circus.

Multiplayer
13. Now, at least 25% of the affecting player coalition or 25% of all players on the server must vote to ban a player.

Flight Model and Instrument Changes
18. Aircraft propellers interaction with the ground surface has been made more accurate so that blades will not sink into the ground during a crash.
19. Aircraft propellers will not vibrate when a damaged engine is off.
20. Force Feedback effect during ailerons and elevator buffeting (when flying too fast) has been made stronger.
21. Visual shaking inside the cockpit is added when control surfaces are buffeting at high speed.
22. The delay between releasing a trigger and the actual weapons' fire stopping has been minimized.

AI Changes
4. AI pilots correctly attack enemy planes while landed or during take off.
9. The path-finding of vehicle columns traveling through settlements has 25% less impact on performance.
10. Simple vehicles adjust their speed according to the surface type (road or cross-country).
11. New AI vehicle formations are available: line left, line right, centered line and the ability to make naval type (all together) turns.
12. The ground AI keeps formation better.

Other Changes
7. Projectile ricochet modeling is more complex.
17. A rare critical bug that can cause an application crash has been fixed.
24. In-cockpit gunfire sounds were improved for Flying Circus aircraft.

For the complete update list for the IL-2 Sturmovik Great Battle Series, please check 777 Studios/1C Game Studios website HERE

777 Studios/1C Game Studios states that more than one-half of the Flying Circus Project has been completed and that Ugra-Media is continuing to develop the Arras map. Several Arras map screenshots are located in the Developers Diary #217. HERE

Welcome

Username or Email:

Password:




[ ]
[ ]
[ ] "I prefer to fly alone . . . when alone, I perform those little coups of audacity which amuse me . . ." - Rene Fonck

SUPPORTERS



Any donations made are applied strictly for the upkeep of our web site and game servers with our sincere thanks for your kindness and generosity.



Our Great 2019 Supporters
Thank You!




* Jarvis * ScudWillms *

Online

  • Guests: 3
  • Members: 0
  • Members: 83
  • Newest Member: ClydeCycle
  • Most ever online: 38
    Guests: 38 Members: 0 on Wednesday 24 October 2018 - 14:34:51