LATEST POSTS

  • -NW-Jarvis

    Sad News

    Hi, Dixieflyer,Chief was one of the gentle souls in the RoF community. I witnessed his calming abilities around the forums on numerous occasions. Yes, he has been and will continue to be missed aro...
    Posted by -NW-Jarvis 2 months ago
  • dixieflyer

    Sad News

    I have been away from the RoF community for a few years now. I thought to wander over, and was saddened by this. Chief and I had some great talks offline, online in game, and on the old forum. What...
    Posted by dixieflyer 2 months ago
  • Hotleadcoldfeet

    JG1_Hotlead's official Twitch Stream thread!

    Salute gents! Here is the German livestream from last Thursday: https://www.twitch.tv/videos/458033824Last Thursday was a fun night! Our numbers, while still not up to full strength, were higher th...
    Posted by Hotleadcoldfeet 2 months ago

Flying Circus Update V3.101b 10 Jun 19

21 Jun 2019 : 02:22  |  IL2 Sturmovik  |   0
  None
S.E.5a & D.Va Added
Flying Circus Update V3.101b 10 Jun 19

This update has 80 changes/updates/bug-fixes and introduces the British Royal Aircraft Factory’s S.E.5a and the German Flugzeugwerke’s Albatros D.Va WWI fighters to Flying Circus, Vol. 1.

These changes/updates/bug-fixes specific to Flying Circus are shown below: for the complete list effecting the complete line of IL-2 Sturmovik Great Battles series products please see 777 Studios/1C Game Studios website HERE

Main Features
2. Albatros D.Va is now available for all owners of “Flying Circus.”
3. S.E.5a is now available for all owners of “Flying Circus.”
9. In VR, active re-projection will not cause a rotating propeller to flicker.
10. The game launcher (non-Steam version) now offers more options (enabling or disabling VR, 4K textures, GUI auto-scale and mods).

New Features in Aircraft Physics, Systems and Animations
62. Infinitely firing aircraft of other players should not randomly appear in multiplayer.
63. Additional steps have been taken to eliminate a rare problem with another player’s plane being invisible before opening fire.
66. Physical models of all aircraft engines have been revised; many rare bugs were found and fixed.
69. An error that caused Flying Circus aircraft propellers to have more power than in RoF has been found and fixed. The notable differences were detected at lower flight speeds with additional research showing that this error was a result of porting RoF planes into the Flying Circus environment. Additionally, this error was found to effect most flight characters to a more or less degree.
75. Sopwith’s Camel and Dolphin skid steering animations have been corrected.
76. Weight values listed for all large gun sights for Flying Circus planes and for the Spad XIII.C1 camera have been corrected.
77. Weight values listed for mounting additional Lewis machine guns on the Sopwith Dolphin have been corrected along with speed loss information.


Albatros D.Va

This easily identifiable German fighter was symbolic of the first half of World War I with its streamlined profile. The D.Va was powered by a Mercedes D.IIIa 6 cylinder 180 HP engine and armed with two synchronized Spandau LMG 08/15 7.92mm machine guns. The rigid fuselage was composed of glued wood which can now be better visualized with the improved quality and complexity of the game's 3D modeling.

S.E.5a

This late war plane combined all the main combat features need for victory – speed, maneuverability and firepower. It was powered by a Wolseley Viper V8 200 HP engine which enabled it to reach speeds of 218 KPH (135 MPH). Its armament included two machine guns – one belt fed Vickers 7.69 mounted on the fuselage and the other a Lewis 7.69mm magazine fed mounted on a tilt-able mount for shooting straight ahead and up above.

Rise of Flight's Three Free Airplanes

31 May 2019 : 23:26  |  Rise of Flight  |   0
  None
How to fly the Nieuport 17.C1 RUS
Rise of Flight’s Three Free Airplanes

This month I am beginning a three parts series highlighting each of the airplanes included with the “Free-to-Play” copy of Rise of Flight. I will provide a short history of the airplane, specifications, familiarization and take-off/landing video procedures to help new cadets ease into the virtual cockpit.

The airplane this month is the Russian built: Nieuport 17.C1 RUS

This French designed plane is the model licensed to and manufactured by Dux in Moscow. The plane is very similar to its French variant but, contained some pine wood parts rather than spruce, linen was used in place of silk for portions of the wing coverings and Le Rhone engines were imported. The Nieuport 17.C1 RUS saw war service from August 1916 thru August 1917. By then more advanced airplanes such as the Albatros DIII, Sopwith Camel and Spad 7 were beginning to supplant it.

The Nieuport 17 advantages were that it had a narrower lower wing (called a: sesquiplane configuration) about one-half as wide as the top wing. Its purpose was to provide better maneuverability than a conventional biplane, a better downward visibility and a better climb rate with a more powerful engine. It also had better armament. (Technological advancements changed on a month-to-month basis so, take into account the time period.)

Specifications:
Engine: Le Rhone 9J, 110 hp, 9 cylinder rotary {air cooled – no radiator necessary}

Dimensions: (note: for us metrically challenged I have included the Imperial values, too)
Height 240 cm 7.9 ft.
Length 580 cm 19. ft.
Wing Span 816 cm 26.8 ft.
Wing Surface 14.75 sq. m 158.8 sq. ft.

Weight:
Empty 375 kg 827 lbs.
Takeoff 560 kg 1,235 lbs.
Fuel capacity 78 L 20.6 gal. (US)
Oil capacity 20 L 5.3 gal. (US)

Climb Rate:
1000 m 3 min. 06 sec. 3,281 ft. (0.62 statute mile)
2000 m 6 min. 43 sec. 6,562 ft. (1.24 sm.)
3000 m 11 min. 34 sec. 9,842 ft. (1.86 sm.)
4000 m 19 min. 23 sec. 13,123 ft. (2.49 sm.)
5000 m 48 min. 16,404 ft. (3.11 sm.)

Maximum Airspeed (IAS: km/h)
165 @ sea level 102mph @ sea level
155 @ 1000 m 96mph @ 3,281 ft.
145 @ 2000 m 90mph @ 6,562 ft.
132 @ 3000 m 82mph @ 9,842 ft.
117 @ 4000 m 73mph @ 13,123 ft.
95 @ 5000 m 59mph @ 16,404 ft.

Service Ceiling: 5350 m 17,552 ft. (3.3 sm.)

Endurance: @1000m (3,281 ft.)
nominal power (combat) 1 hr. 50 min.
minimal consumption (cruise) 2 hr. 40 min.

Armament: cowl mounted – 1 x Vickers Mk.l 7.69 mm (30 cal.), belt 400 rounds
(Game Mods) – top wing (straight/tilt) - 2 x Lewis 7.69 6 drums @ 97 rounds ea. (582 rounds)
8 Le Prieur Rockets, 4 on each wing strut, High Explosive/Armour Piercing

A few observational notes: This was a light-weight nimble “turn-fighter” type aircraft that performed best below 2000 m (6500 ft).

Now, for homework view the “training films” listed below.
Cockpit familiarization & take-off procedures HERE
Landing procedure HERE

These videos were made without the mods turned on so, the airspeed and altitude indicators were not present in the cockpit. Please use the on-screen “Simple Gauges.” Also, the over-wing Lewis machine guns aren’t mounted.

Extra Credit: Where is the fuel indicator located?

Note: When downloading the game from 777 Studios/1C Game Studios HERE or Steam HERE the field modifications for these three planes are included.

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